![]() The original Collada file: Beasty Boy.daeĪ working STL file: Beasty_Boy_working.stlĪ not working STL file (I'm pretty sure I'm using the same process I did to get the working one). I need a Blender expert to get me out of this bind. MegaRAID Software Users Guide 4 Install the MegaRAID device drivers. I'm thinking the problem has to do with the object not being manifold though I've tried going into edit mode, hitting ctrl+shift+alt+'m' to select holes, and using 'f' to fill them with no success. I myself am having problems with a bunch of the models slicing in skeinforge (i keep getting "ZeroDivisionError: float division"). obj have "NGons as FGons", "Lines as Edges", and "Keep Vert Order" selected. Now just go File->Import->(.obj) or (.3ds)įor. obj you need to un-tick both boxes ("triangulate" and "bake deformations"). 3ds without changing any of the settings. fbx file in the left hand pane (remove the. Then before doing anything else hit convert. I found a great tutorial on how to get around this problem using a free Autodesk converter (scroll down… the stand-alone converter is in the middle of the page). dae directly into blender (I think because blender can't handle Collada 1.4.1?). You'll be presented with a EULA that you have to agree to and it will save the model in My Docuements/My Spore Creations/Creatures. Then just type in 'colladaexport' (omit the quotes) and press enter. This will bring up some sort of cheat window. As the best video game in 4.5 billion years finally launches this weekend, PM's resident geek crawls the best of Spore Creature Creator for the handful of otherworldly invaders, from Predator. When you're in the paint tab hit ctrl+shift+c. Go into spore and load your favorite creature in the creature creator. It took the better part of an afternoon to figure this out so I thought I'd share my knowledge to make it a bit easier for you. Unfortunately it's only for Windows at the moment but I think we're expecting the Mac release any day now. ![]() So I guess in the latest Spore patch (1.05) they added support for exporting the creature models as Collada (.dae) files.
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